The way these posts are going to be laid out by specific things that I want to cover within the map. I assume you already know ze basics of ze Hammer Editor, but if by chance you don't, here is a video to bring you up to speed on all that jazz:
Tuesday, July 1, 2014
The Making of.... The Legend of Zelda NES -- Final Dungeon Recreation
As promised, I'm going to be going over the process that I am using to make the Final Dungeon of the first Legend of Zelda game on the NES, which is largely the same process used to make the First Dungeon. Feel free to point out any details that I can improve on! I can take it, I swear :)
The way these posts are going to be laid out by specific things that I want to cover within the map. I assume you already know ze basics of ze Hammer Editor, but if by chance you don't, here is a video to bring you up to speed on all that jazz:
The way these posts are going to be laid out by specific things that I want to cover within the map. I assume you already know ze basics of ze Hammer Editor, but if by chance you don't, here is a video to bring you up to speed on all that jazz:
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